I design products
that make complex things
feel simple

UX Designer with deep roots in product thinking, cross-cultural user research, and systems design. I've taken products from zero to launch, redesigned broken internal workflows, and built interfaces used by real people in real markets.


$1B+

Real estate sold

10+

Audiences targeted

5+

Products Shipped

E2E

Research to handoff

3

Cities · IST · JED · BER

01

Who I am

I think in systems. I design for people. And I measure everything.

My foundation is communication design, how information moves between humans, and how to make that movement feel effortless. Over the years that foundation took me through brand, product, and eventually full ownership of digital experiences used by thousands of people across different countries, languages, and cultural contexts.

I've done the research. Built the wireframes. Shipped the product. Then sat with the data and iterated. I've also managed the teams and the strategy around that work, which means I understand the pressures a product operates under, not just the ideal design conditions.

I design better because I've seen what happens when design and business are disconnected. I've also seen what happens when they align.


02

Case study 01

Role

Solo product designer and founder

Market

Syria · SMBs and buyers

Surface

Mobile marketplace

Output

Research · IA · Flows · Wireframes · Hi-fi · Prototype

Product UX · Mobile · End-to-end ownership

Waseet App:
Designing a marketplace from zero

The problem

Small business owners in Syria lacked a trustworthy, accessible digital marketplace. Existing platforms weren't designed for the behaviors, constraints, or trust patterns of this specific market. Sellers didn't convert. Buyers didn't return.

My role

Solo product designer and founder. I owned every UX decision from discovery through launch.

Discovery & research

Before any wireframe, I needed to understand the people.

I mapped out two distinct user types; sellers (small business owners with low digital literacy and high skepticism) and buyers (looking for local, reliable, fast). I researched their behaviors, their friction points, their existing workarounds, and what made them trust or abandon a platform.

Key findings that shaped the design:

  • Sellers needed to list in under 3 minutes or they wouldn't bother.

  • Buyers trusted seller profiles with visible history over anonymous listings.

  • The local / proximity element was a primary trust signal, not a secondary filter.

The design process

Research → information architecture → user flows → wireframes → high-fidelity UI → prototype → testing → iteration.

From research to information architecture. From IA to user flows. From flows to low-fidelity wireframes. From wireframes to high-fidelity UI. From UI to prototype. From prototype to testing. From testing back to wireframes.

Core design decisions and why:

  • Listing flow reduced to 3 steps based on seller research

  • Reputation system surfaced on every listing card — not buried in a profile

  • Proximity-first browsing as the default state, not a filter option

What I learned

Designing for a market you're not physically inside forces rigorous empathy. Every assumption I brought in got tested and most got revised. Building your own product also means you can't blame a bad brief, every poor decision lives in the data and you own it.

This project made me a more honest designer.

03

Case study 02

Role

Head product designer > product manager

Users

Sales team · Sales managers

Surface

Internal web app · Manager dashboard

Output

Team KPIs rose significantly post-rollout

Enterprise UX · Workflow design · Internal product

Enterprise CRM:
Internal tooling that Changed How a team worked

Designed during my time as Creative Director / Product Manager at Property Turkey.

The problem

A sales team with no unified system. Leads tracked in spreadsheets. Performance invisible to management. Accountability non-existent. People working hard with no visibility into whether it was working.

This wasn't a productivity problem. It was a design problem.

My role

Solo designer and builder. Took it from problem identification to shipped product.

Understanding the audience

Before touching a screen I spent time with the actual users; the sales team. I needed to understand how they actually worked, not how management assumed they worked.

What I found:

  • They had 4–5 different tools open simultaneously, constantly context-switching.

  • Lead status updates were done retroactively, not in real time because updating was more effort than the task itself.

  • Managers were asking for status verbally because no system gave them confidence.

The design problem became clear: the existing workflow created friction at every step where friction most killed momentum.

The design process

I mapped the full workflow first. Every touchpoint a sales rep had with a lead from first contact to closed deal. Identified where information was getting lost and where effort was being duplicated.

Then I designed around how people actually worked, not around what a CRM is supposed to look like.

Core decisions:

  • Status updates reduced to a single tap because if it takes longer, it won't happen.

  • Manager dashboard designed around exceptions, not exhaustive data.

  • Lead timeline visible to both rep and manager. No more verbal check-ins.

The outcome

KPIs across the team rose significantly after rollout. Not because people were told to perform better because the system stopped working against them.

That's what good internal UX does. It gets out of the way.

04

Case study 03

Role

UI/UX Consultant

Users

Sales team · Sales managers

Surface

Website

Output

200% Surge in bookings and profits

UX Consultation · Website Redesign · Conversion UX

Unique Stays:
When a luxury brand looked anything but…

uniquestays.eu · Luxury travel agency

The problem

Unique Stays had everything operationally: a solid booking system, an established marketing engine, a genuinely premium product. But they had no bookings.

The website was the problem. It didn't communicate luxury. It didn't build trust. It didn't convert. Visitors arrived and left without acting, not because the product wasn't right, but because the experience told them it wasn't.

This wasn't a productivity problem. It was a design problem.

My role

UX consultant. I worked directly with their development team over several months; from diagnosis through implementation.

The diagnosis

Before redesigning anything I needed to understand why the experience was failing.

The gap wasn't visual taste. It was the entire logic of how the site communicated value. The information hierarchy was wrong. The trust signals were buried or missing. The booking flow created hesitation at exactly the moments it needed to create confidence.

Luxury UX has a specific grammar: it moves slowly, it shows rather than tells, and it removes every micro-friction that reminds the user they're making a large decision. None of that was present.

The Work

I restructured the information architecture from the ground up. Redesigned the visual hierarchy to lead with experience rather than logistics. Rebuilt the booking flow to reduce decision anxiety at each step. Worked closely with the dev team through every implementation stage to ensure nothing got lost between design and build.

This wasn't a quick rebrand. It was months of careful, iterative work.

The outcome: From zero bookings to fully booked. Approximately 200% surge in booking rate post-launch.

That's not a metric about design aesthetics. That's a metric about trust, and trust is a UX problem.

05

Case study 04

Role

Head product designer > product manager

Users

Property management team · After-Sales team · Sales managers

Surface

Internal web app · Manager dashboard

Output

Team KPIs rose significantly post-rollout

Product UX · Post-sales · Rental & Booking Management

Property Turkey:
Property Management System

Designed for the after-sales department · Property Turkey, Istanbul

The problem

Clients who purchased property through Property Turkey often wanted to rent out their new investments. The after-sales team had no proper system to manage this: rental listings, booking coordination, client communication, and revenue tracking were all handled manually or piecemeal.

It was a real product gap sitting inside an already complex operation.

My role

Designed the full system: from mapping the after-sales workflow to delivering the product interface.

The work

Two user types with very different needs: the internal team managing the rentals, and the property owners wanting visibility into their investment's performance.

I mapped both journeys independently before designing a system that served both: a management layer for the operations team and a client-facing view for property owners to track bookings, revenue, and status without needing to call anyone.

The design priority throughout: reduce the operational load on the team while giving clients enough visibility that they feel in control.

The outcome: Surge in team efficiency and communication, both internal and with clients

06

Case study 05

Role

Head product designer > product manager

Users

Property management team · After-Sales team · Sales managers

Surface

Internal web app · Manager dashboard

Output

Team KPIs rose significantly post-rollout

Website UX · Corporate Credibility · High-stakes Redesign

Power Tower Company:
Redesigning for IPO readiness

Power Tower Company · Saudi Arabia

The problem

A company preparing for IPO with a website that looked unprofessional. For a business of this scale, that's not a cosmetic issue, it's a credibility issue. Investors, partners, and institutional clients form an immediate judgment. The existing site wasn't making the right one.

My role

Led the full website redesign before the IPO process.

The work

IPO-stage companies need a website that communicates scale, stability, and trustworthiness to a sophisticated audience. Every design decision was made through that lens, information architecture that signals organizational maturity, visual language that matches the company's actual weight, and a user journey built for a decision-maker doing due diligence, not a casual browser.

The outcome: High conversion rate post-launch. Projects worth 35,000,000 SR were signed in the period following the redesign.

07

Case study 06

Role

Web designer

Users

Government Employees · Contractors · Clients

Surface

Website

Output

Team KPIs rose significantly post-rollout

Website UX · Brand Expression

Al-Madar Construction:
Building a brand’s digital presence from scratch

madarscc.com · Saudi Arabia

The problem

No website. No digital presence. A brand that existed in the real world but nowhere online.

My role

Designed and built the website from scratch, from information architecture through final UI.

The work

Starting from zero means every structural decision matters twice, there's no existing audience behavior to learn from, no data to react to. I designed for discoverability, brand clarity, and the specific audience profile of the Saudi market.

The outcome: Strong visit rate and measurable brand visibility growth following launch. A brand that now has a digital presence worthy of the business behind it.

08

Case study 07

Role

Sr. Designer → Creative Director → Product Manager

Market

Istanbul · 10+ buyer nationalities

Surface

Listing pages · Inquiry flow · Comms design

Channel

99% digital

User research · Cross-cultural design · Conversion UX

Designing for 10 audiences
simultaneously, at Property Turkey.

propertyturkey.com‍ ‍· Istanbul to the world

The problem

Selling high-value real estate to international buyers who have never visited the country, in their language, in a way that matches their cultural trust signals across ten or more nationalities simultaneously.

This is one of the hardest UX problems I've encountered. The same interface has to work for a Russian investor, a Gulf family buyer, and a European retiree, three completely different mental models of trust, urgency, and decision-making.

The work

I developed segmented user profiles for each major buyer nationality, not just demographics, but behavioral patterns. How they browse. What signals trust to them. What triggers hesitation. What language (literally and tonally) moves them.

That research shaped everything: the information hierarchy on listing pages, the imagery choices, the inquiry flow, the follow-up communication design.

Of over $1B in sales came through the digital channels this thinking shaped

99%

Of leads came through digital marketing. That number lives here, at the end of the story it belongs to, as proof of the design decisions, not as a headline.

08

Process and craft

I work across the full UX stack: user research, personas, journey mapping, information architecture, wireframing, high-fidelity UI, prototyping, usability testing, and handoff. Figma is my primary tool and I'm fluent in designing for both mobile and web.

What I care about most is the thinking behind the screen, the decisions that don't show up in a final mockup but determine whether a product works or doesn't.

User research · Persona · Journey mapping · Information architecture · Wireframing · Hi-fi UI · Prototyping · Usability testing · Handoff

09

Other work


01

Printing, in store soon!

The Jungle in My Head

Other things I've shaped, shipped, and stood behind.

My graduation project from Bahçeşehir University. An emotional development book for children. Designed, written, and illustrated entirely by me. It taught me that the best design meets the user exactly where they are emotionally.


02

Marketing, Branding

arthood entertainment

Brand and motion direction for an international film production company.


03

Video Production

Qubba Studios

Video production and commercial storytelling for Gulf brand clients.

"The best UX I've ever done wasn't on a screen. It was in a workflow no one had thought to redesign"

"I've never met a user who was wrong. I've met plenty of assumptions that were"

"A beautiful interface that confuses people isn't design. It's decoration"

Let's talk.

If you're building something users actually rely on and you need a designer who thinks about them first, I want to hear about it.